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โWhat Happens Next
If the shift key is not held:
๏ท The mesh is reparented to the tracker
๏ท The meshโs world-space position and orientation remain unchanged
๏ท The mesh moves with the tracker using its current offset
If the shift key is held:
๏ท The mesh snaps so its origin sits exactly at the trackerโs 3D position
๏ท Rotation and scale are preserved
๏ท The mesh moves with the tracker, with no offset
In both cases:
๏ท The mesh now moves with the tracker whenever the tracker moves
๏ท The parenting is relative: if the tracker moves, the mesh follows using the same offset
๏ท If the tracker is deleted, the mesh is automatically unparented
๏ท When the mesh snaps to the position of the tracker (shift key held), the meshโs position gets set to (0, 0, 0). That can be edited after the parenting, to set a fixed position offset between the mesh and tracker.
ยฉ2025 Boris FX, Inc.ย โย UNOFFICIALย โย Converted from original PDF.