Using the Flame Exporter

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โ€ŒUsing the Flame Exporter

1. If you havenโ€™t already, create the Flame Project. Be sure to set your desired starting frame number (commonly 0 or 1 or 1000); it will be used in SynthEyes too.

2. Import your shot in Flame and drag the clip into the Batch schematic. Position the clip in the Media Hub to the desired batch group and reel. You can also do color correction on it, then โ€œCreate BFXโ€ for it and select the BFX node . Like a clip, but the BFX node in the desired batch group and reel.

3. In the Batch schematic, right-click inside the clip node and select โ€œSend to SynthEyesโ€. This will set up whatever folders are needed to store the shot using the folder organization you configured in โ€œIntegrate with Flame.โ€ It will render the clip into the configured location using the selected preset, and create a setup file for SynthEyes.

4. Once the clip is written, SynthEyes will open. On macOS, an introductory message from SynthEyes will appear. Click OK, then command-H to minimize Flame (since Flame is full-screen).

5. In SynthEyes; you can track and solve your shot using auto-tracking, supervised tracking, or both. (You can do a command-/control-S to File/Save whenever you like, the filename is pre-configured.) Do not File/Save As and change the filename! Use โ€˜File/Save a copyโ€™ if one is desired.

6. When youโ€™re done tracking, use Shift-X (โ€œExport Againโ€) to run the File/Export/Flame/Flame 2025+ exporter; the exporter is pre-selected. The export filename is pre-configured, donโ€™t change it . You can set the exporter options as needed. Set the โ€œMax. Exported Trackersโ€ to zero if you want all of them, and turn on โ€œRendered Trackersโ€ if you want visible tracker geometry (with the tracker colors youโ€™ve set in SynthEyes) โ€” these are more visible than Flameโ€™s light gray axis marks.

7. After running the exporter, back in Flame, right-click inside the clip node and select โ€œReceive from SynthEyesโ€. This will load the scene into Flame, building lens distortion nodes as needed and filling up an Action node, etc.

8. Now you can start working on doing whatever you need to do in Flame.

9. If you decide you need to refine the tracking, you can go back to SynthEyes and do so.

10. Then, export to Flame again using Shift-X (โ€œExport Againโ€). This will be an โ€œUpdateโ€ export, so that it wonโ€™t erase what youโ€™ve already done in Flame, especially in the Action node.


11. In Flame, run โ€œReceive from SynthEyesโ€ again. Camera tracking, tracker and mesh positions, etc will be updated (details and fine print continue throughout this document).

12. The link between the lens Undistort node and the Action node input is there for initial lineup only, as it supplies a background to the Action node. You probably will want to cut that link or disable it in the Action node, to have more flexibility there, so that you can use the Comp node that comps over the original distorted image, not an undistorted version, to maximize final image quality.

ยฉ2025 Boris FX, Inc.ย โ€”ย UNOFFICIALย โ€”ย Converted from original PDF.


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