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Here are some features or situations the exporter doesnโt currently offer, often
because of limitations in Flameโs Python API.
๏ท Only one camera/shot is exported (that of the active camera/object)
๏ท No 1- or 2-pass Lens Workflow! (Overscan rendering is used instead)
๏ท Geometric Hierarchies. The axes will move as expected, but not as a hierarchy.
๏ท Non-far meshes parented to a camera are currently not positioned properly (this usage is rare).
๏ท Clips/Batch groups created from a timewarped node at a different frame rate than the project: these are not currently supported pending further study.
๏ท Renaming from Flame. Rename in SynthEyes and push an update!
๏ท Changing from the Default camera to a Camera3D or back is experimental at best; manual assistance is required due to missing Python API features.
๏ท Changing from Free to Target cameras or vice versa.
๏ท Changes to mesh texturing.
๏ท Changes to tracker chisel color, chisel size, axis size, mesh color, or mesh illumination channels.
๏ท The Overscan value canโt be updated automatically, due to a Flame python limitations. Youโll be instructed what to do.
๏ท Action nodeโs Shading control is Active if any meshes or renderable trackers are being exported. This is done automatically during the first export; subsequently it must be adjusted manually if necessary.
๏ท Added meshes or tracker chisels will be gray, wonโt have render color or texture
maps.
๏ท If you update a mesh in SynthEyes, then generate an โUpdateโ export for it, youโll need to select the meshโs โAlembic Sceneโ node in the Action node, then click โRefreshโ to reload it into Flame.
๏ท Making trackers or meshes visible or not (initially or as an update)
ยฉ2025 Boris FX, Inc.ย โย UNOFFICIALย โย Converted from original PDF.