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โSpecial Situations: Tracker/Mesh/etc Edition
Itโs important to keep SynthEyes and Flame โon the same pageโ so that they can communicate accurately. That includes the files and folders used, and how you handle the corresponding objects (trackers/meshes/etc) in SynthEyes and Flame.
Weโve worked to make that as simple as possible, but in use, youโll doubtless experience a variety of situations that donโt follow the usual back-and-forth repartee between SynthEyes and Flame. With a little consideration of the example situations described here, and perhaps a look at the Technical Details described later, you should be able rapidly handle the situation and move on.
In this first Special Situations section, weโll consider changes involving trackers, meshes, light, etc in the two apps. The second Special Situations section considers file and project-level situations.
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