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โNext Ray (>) . Button. Switch to the next higher ray on the selected light.
Selected Ray
Source. Mode button. When lit up, click a tracker in the camera view or any 3-D view to mark it as one point on the ray. For Far-away lights, the ray can consist of a single Far tracker as the Source.
Target. Mode button. When lit up, click a tracker in the camera view or any 3-D view to mark it as one point on the ray. If the source and target trackers are the same, it is a reflected-highlight tracking setup, and the Target button will show โ(highlight).โ For highlight tracking to be functional, there must be a mesh object for the tracker to reflect from.
Distance. Spinner. When only a single ray to a nearby light is available, use this spinner to adjust the distance to the light. Leave at zero the rest of the time.
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