Manifest files

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โ€ŒManifest files

SynthEyes uses manifest files to detect renaming and deletion of nodes, to keep SynthEyes and Flame synchronized. A manifest contains a list of node names, with a permanent unique identifier for each node. For example, if you change Tracker1โ€™s name to Tracker1_fire_hydrant, the name is changed but the long unique identifier does not. (There are some details to whatโ€™s in there, but the essence is just that.)

SynthEyes writes a manifest each time it exports, something like PizzaBox_xman.json (_xman indicates it is the as-exported manifest). When Flame processes the export, it produces another manifest, Pizzabox_man.json, reflecting whatโ€™s (supposed to be) in the Flame scene right now.

At the start of each import, the synflame.py script compares the two manifests to what it sees in the scene; that allows it to make name changes and deletions, and detect local deletions in Flame.

In extreme circumstances where the directions in Special Situations havenโ€™t sufficed, you may be able to adjust the _man (not _xman) file and the Flame setup. This shouldnโ€™t ever be necessary, but if something horrible happens, now you know.

ยฉ2025 Boris FX, Inc.ย โ€”ย UNOFFICIALย โ€”ย Converted from original PDF.


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