Lighting Control Panel

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โ€ŒLighting Control Panel โ€Œ

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New Light. Button. Click to create a new light in the scene.

Delete Light. Button. Delete the light in the selected-light drop-down list.

Selected Light. Drop-down list. Shows the select light, and lets you change its name, or select a different one.

Color. Swatch. Sets the color emitted by the light into the scene (used by the perspective view, and for export). There is a separate static value, plus an optional animated value typically created by the Set Illumination from Trackers script. The animated value is shown here if present; access the static value from


the Hierarchy View. Note that the perspective view's ambient illumination can be set from Edit/Scene Settings (initialized from a color preference).

Far-away light. When checked, light is a distant, directional, light. When off, light is a nearby spotlight or omnidirectional(point) light.

Compute over frames: This, All, Lock . In the (normal) This mode, the lightโ€™s position is computed for each frame independently. In the All or Lock mode, the lightโ€™s position is averaged over all the frames in the sequence. In the All mode, this calculation is performed repeatedly for โ€œlive updates.โ€ In the Lock mode, the calculation occurs only when clicking the Lock button.

New Ray. Button. Creates a new ray on the selected light.

Delete Ray. Button. Delete the selected ray.

Previous Ray (<). Button. Switch to the previous lower-numbered ray on the selected light.

Ray Number. Text field. Shows something like 1/3 to indicate ray 1 of 3 for this light.

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ยฉ2025 Boris FX, Inc.ย โ€”ย UNOFFICIALย โ€”ย Converted from original PDF.


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